- Renderer.CheckIn(ActorFactory.CreateMainShip(playerPosition));
- Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200)));
- Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200)));
+ ActorFactory.CreateMainShip(playerPosition);
+ ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200));
+ ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200));
+ ActorFactory.CreateScout(Ship.Polarity.Negative, new Vector2(500, 500));
+ ActorFactory.CreateCruiser(Ship.Polarity.Positive, new Vector2(40, 40));